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Wing commander privateer playtime
Wing commander privateer playtime











wing commander privateer playtime

I played it up until after the Engineers update, when the zargoids started first appearing and fighting with players, but the pace of game updates together with the dev's focus on listening to only the most hardcore elite purists in the community turned me off. It's a "make your own fun" type of game, through and through (just like the original Elite games). Chris Roberts intends for SQ42 to be both the tutorial and story backbone for Star Citizen (the MMO). They will likely launch a "beta" and then just never call it anything else.Īlmost all of CIG is working on SQ42 right now. I don't think SC will ever be "Finished" as it isn't a game that has an ending as long as funding is there.

wing commander privateer playtime

After SQ42 launches the Odin system will likely also be added to SC along with the Nyx system they are working on. Next year SC gets the Pyro system and will start becoming more of a game. Right now you can only play star citizen and it isn't anywhere near finished. Star Citizen (also called the PU) currently takes place in the Stanton System (and soon other systems) and will be a sandbox MMO. SQ42 takes place in the Odin system and involves the war with the Vanduul. You continue playing as this new character with only losses to reputation. All of their gear, money, ships, etc will be willed to your new character. Eventually you will run out of lives and that character will have a "True Death" and be gone forever. Every time you lose a life your character will come back changed. Roberts hand waves away the life system as "Close calls" that the super space medicine is able to save you from. If they "die" (Shot in head, or blow up in ship, or suffocate in space) they will respawn but lose a "Life". Basically if your character ejects from a ship and is rescued, or gets shot in a non fatal place but becomes incapacitated but saved, then they respawn at medical facilities just fine. Former military will be given a military stipend and have access to purchase ships that people who didn't serve don't have access to (namely the F8C lightning).ĭeath will eventually be semi-permanent. If you chose to join the military you will play through SQ42 and then at the end you will retire and join Star Citizen as Ex-Military. Chris Roberts intends for SQ42 to be both the tutorial and story backbone for Star Citizen (the MMO).Įssentially when you boot up the game you will be given a choice Conscript into the military and do a tour (SQ42) or opt out of the military and start Star Citizen as a civilian (you will owe the UEE an opt out fee that has to be paid back or bounty hunters will be sent after you). I'm not sure if it's a lack of ambition, or funding, or something else but it's a shame because for a good 5 years or so there was really nothing else like it.Ĭlick to expand.Almost all of CIG is working on SQ42 right now. it's fun to play for a little while but then you start to see all the missed connections and lack of overall cohesiveness.

wing commander privateer playtime

Wing commander privateer playtime full#

It's only half implemented into the "ship" game and there are lots of choices made that show you how rushed it was - for example the payouts between ground and ship missions are way out of whack, the prices are all over the place (a suit of armor costs more than a hold full of gold or even a new ship in some cases), and you can't do seemingly obvious things like modify your ship loadout from a terminal on foot. On Odyssey I think it's a missed opportunity. Where it falls over is storytelling and individual player agency, which is where I think SC is going to shine. I think what Elite does best are the technical pillars - the feel of flying, the fidelity of the galaxy, the balancing of the ships, and the procgen is pretty solid actually. The ships have discernable mass and momentum, responsive but not jerky, and there is a good paper/rock/scissors to the loadouts. So the jury is still out on SC combat in my opinion, but if I had to compare I'd say ED's is a lot better at present.īut I actually find the flight model and combat to be really quite excellent in Elite. ED), they've changed weapon firing rates, missiles still aren't balanced. SC is nowhere near its end state either shields are unbalanced or bugged, armor isn't really implemented, they keep changing the speed of combat (and rumors are they will slow it again, bringing it closer to. ED combat is better than SC combat right now, it's not really even close.













Wing commander privateer playtime